Such an issue: from the script, I alter the picture of the sprite of SpriteRenderer element (like one other pores and skin) in a sure prefab, having a hyperlink to SpriteRenderer. And the issue is that after I run the sport in unity, the whole lot works, i.e. the pores and skin adjustments. And after I run it within the app (apk file), the pores and skin does not change. Why is that?
[SerializeField] SpriteRenderer participant; // within the inspector, I drag the participant's prefab to this discipline [SerializeField] Sprite skins; // right here I drag the participant's photographs (skins) int i = Random.Vary(0, skins.Size); participant.sprite = skins[i]; // that is how I assign the pores and skin to the participant
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