A typical lament at tables I play at from gamers is usually the inherent limitation on with the ability to preserve focus on just one spell at a time. This does not simply come from casters, but additionally different gamers wanting to have the ability to get pleasure from a number of buff spells on the identical time. I discover this concern comes up most frequently throughout higher-level play the place characters usually discover themselves having extra spells than they’re ever seemingly to make use of in a day.
As well as, I’ve present in my very own expertise enjoying a sorcerer with a restricted spell record that focus spells are much less enticing on account of feeling like as soon as I forged one, I can solely use the opposite spells on my record that do not require focus. This turns an already small record of accessible spells into a fair smaller record.
For the sake of defining parameters, our tables usually include four gamers making a balanced group of two martial varieties and a pair of caster varieties. The precise courses chosen are kind of irrelevant to the difficulty (I feel).
The proposed class characteristic could be added to 11th degree for the next caster courses (Bard, Cleric, Druid, Sorcerer, Warlock, and Wizard):
Starting at 11th degree, you could preserve focus on as much as two spells on the identical time. Neither spell could also be greater than fifth degree. In case you are required to make a Structure saving throw to take care of focus, you need to roll individually for every spell you’re sustaining focus on; failure causes you to lose focus on that spell.
You might also preserve focus on one spell whereas readying a second spell. It’s possible you’ll not prepared a spell whereas already concentrating on two spells with out shedding focus on an current spell of your alternative.
I anticipate that this can make full casters extra highly effective than they already are, however will even serve to enhance the general energy of the occasion through extra buffing. The rise in energy would not concern me, however what I’m involved with is whether or not this opens the door to doubtlessly game-breaking mixtures that did not exist previous to this rule.
The thought course of on this was as follows:
- The extent requirement is ready to kind of make this the area of devoted full casters and never the form of characteristic that may be acquired by a small degree dip. Moreover, the extent choice ensures that ranges the place spell ranges 1-5 see essentially the most motion aren’t diminished by the characteristic.
- The spell degree requirement is ready to stop utilizing 2 extraordinarily highly effective focus spells concurrently (e.g. no maze AND Otto’s irresistible dance on the identical time). The in-game threshold on extraordinarily highly effective seems to be something above spell degree 5.
- It will open up the identified spells record a bit extra for spontaneous casters.
- It will usually simply make excessive degree play a bit extra rocket taggy in nature.
Assuming play at 11th degree and better, would this proposed home rule break the sport in a manner that could not have been completed by 2 characters working collectively in normal RAW?
An excellent reply would stem from precise expertise related to utilizing a rule like this and what the implications of that had been. Suggestions stemming from that have on methods to nerf or buff it to higher management the facility (restrict the spell ranges additional, enhance class restrictions, restrict by faculty, and many others.) must also be included.