I’m afraid I’m posting my drawback within the fallacious place, if that’s the case then please excuse me for that and would recognize it in the event you can counsel one other discussion board for my query other than Unreal discussion board as I have not acquired something for nearly a month. I’m attempting to import a mannequin from 3d Max to Unreal engine so I can use it in a while with AirSim.
firstly, I’ve transformed my 3d Max mannequin utilizing Datasmith, a plugin to import 3d max mannequin into Unreal, in response to this video right here, and every little thing went okay.
secondly, this tutorial right here is from AirSim official workers that reveals learn how to obtain a free mannequin from Unreal Library and merges it right into a clean C++ undertaking in Unreal in order that it might be able to swimsuit AirSim. The free to obtain pattern atmosphere was ”LandscapeMountains”.
the issue is, video 1 would not present learn how to save the imported mannequin that matches the ”LandscapeMountains” undertaking format so I can observe video 2 from that time onward to make use of it in AirSim. To make clear:
undertaking folder of ”LandscapeMountains” incorporates many important parts such because the DerivedDataCache, config, and Content material.
the imported mannequin firstly would not have DerivedDataCache folder. As well as, the Imported mannequin Config information are on no account near ”LandscapeMountains” config information. Furthermore, the Imported mannequin contents folder incorporates Builders, Collections, and exported_model folders plus a .umap file of the exported mannequin. whereas ”LandscapeMountains” content material folder has solely two folders: Maps and Property folders. all these particulars are proven in images1,2,three and 4. image1 image2 image3 image4
apparently, I do not know the way the ”LandscapeMountains” has been saved to appear to be this format and my query now could be what’s the kind of this format and the way can I save my imported mannequin to be like that.
I believe that its a primary factor however I haven’t got the information to learn how and I hope somebody might help to beat this subject.
PS, I’ve posted the identical subject to Unreal boards and no luck with a reply