I need to cross the primary texture by means of a shader and render it to a second texture.
The precise process is bit extra difficult, as I then need to render the second texture again to the primary texture additionally utilizing a shader.
I’ve a horrible resolution in the intervening time involving two cameras, two quads and two supplies and two rendertextures. The output of Cam1 is rendered to Texture1 utilized in Material1 utilized to Quad1. Quad1 is within the view of Cam2 rendered to Texture2 utilized by Material2 utilized to Quad2. Quad2 is in fact within the view of Cam1. I then need to alternate turning on and off the Cameras and the Quads. It really works, however the resolution is very difficult.
Please inform me there’s a higher resolution. With WebGL I may do that just by swapping supply and goal for the shader. I am positive this may be performed in Unity too, however I’ve no clue what to search for.