I’m comparatively new to sport growth, and am engaged on a easy 2D platformer. I’ve created a tilemap and painted some tiles for the character to stroll on.. however he’s getting caught. Sure, I do know it is a widespread query and I did discover some solutions (together with this one: Participant will get caught on edges between TilemapCollider2D tiles), however none appear related for me. The factor is my tiles should not flat.. they’ve pointy edges as a consequence of grass.. see the picture under:
As you may see, the sting isn’t flat. I’ve overcome the issue of getting caught by altering the “Edge Radius” to what you see within the above screenshot and that works, however the character now seems to be like he’s floating barely above the bottom. Is there any method I can simply inform Unity to disregard the jagged grass and make the collider flat and transfer the sting of it down a bit? That method it might repair the difficulty and still have the added bonus of wanting like a number of the grass is behind him and a few in entrance..