I’ve a PlayerClass class that’s used to set my Participant’s class. As an illustration, this may make him a warrior:
PlayerClass warrior = new WarriorClass();
WarriorClass will instantiate skills like so:
Skill ability1 = new LeapAbility();
Now my drawback is that I’ll finally dynamically replace my Warrior’s skills (assume expertise timber or perks).
So say I give warrior a listing of skills to make use of. How do I do that in code? Proper now I must know the Talents earlier than hand and arduous code their instantiation in.
Put one other approach, how do I instantiate a dynamic listing of objects? I am open to different options too if this does not make sense or is unattainable.
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