I parse .obj 3d mannequin use SCNGeometrySource for vertices ,normals and texture coordinates. SCNGeometryElements i’m use for indices.
In .obj file I’ve Face info of this format:
f 3/3/5 4/4/6 6/6/7 5/5/8
Vertices indices, texture indices and normals indices.
In SCNGeometryElements I’m put solely vertices indices
However easy methods to use regular indices and texture indices for parse 3d mannequin file?
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