So I am attempting to create a set off in every of my rooms. These rooms might be created by gamers. Principally, I have to know all of the objects in a room. These rooms might be formed in strange methods. I am struggling to determine easy methods to “fill” an space? The opposite drawback is that some partitions are curved.
My present pondering is:
Loop over all of the partitions in a scene. Do four raycasts from both sides of the wall and see if we hit different partitions. If we do, we’re possible in a room.
From the offset, actually examine every node adjoining to that till we fill the room. As soon as I’ve this although, Im undecided what to do with it.
How do I create bounds that I can examine for collisions with this information?
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