I’m making an attempt to creating a physics sport just like Offended Birds Dream Blast (ABDB), utilizing box2d. I have to fill the play subject with balls/chips.
I’ve a couple of of them:
- I don’t perceive find out how to get the fill of the chips.
They fill like smooth however dense objects, with little bouncing, as an alternative of a tough circle in box2d by default.
- My subject has areas in it.
In ABDB it appears to be like like chips shifting on a regular basis and looking for the perfect place to cut back gaps within the subject. Chips are so shut to one another.
Assist me determine please what world settings, chip dimension, and fixture property can be acceptable to realize the identical habits?
Proper now I’ve world dimension = 3.6 meters large, and every chip in dimension round 0.34 meters (0.17 m in radius, with friction = 0.05, density and mass = 1).