In my dev enviroment I’ve a pair customized handlers I wish to at all times be seen.
I’ve already discovered that I can do that by deriving a category from Editor, linking it to the specified element sort, after which appending the render methodology to SceneView.duringSceneGui (in OnEnable(), because the goal gameobject info shall be out there there).
Nonetheless, this appending now solely occurs as soon as a particular gameobject carrying the element has been chosen. Is there a approach I might have the Editor’s OnEnable() methodology correctly set off on opening a scene, for all related gameobjects, with out manually choosing them first?
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