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Thanks for all the good suggestions in Half 1. I applied loads of it. Right here is model 2. I’m searching for suggestions on:

  • Recursive clear up algorithm. It is too gradual. I used Chrome DevTools Efficiency Profiler to optimize gradual features and I sped it up rather a lot. However basically I believe the algorithm simply sucks.
  • JavaScript normally.
  • Code group normally. Alternative of lessons, how you can arrange listeners, and so forth.

Fiddle

https://jsfiddle.internet/AdmiralAkbar2/80qgkps6/5/

Screenshot

Sudoku

Efficiency

// getSolutionCountRecursively velocity, with restrict set to 50,000
// 2508ms initially
// 2186ms added/refactored getTrueKey
// 1519ms added/refactored cloneBoard
//  789ms added/refactored squareIsSolved
//  298ms added/refactored setBoard
//  170ms commented out RegEx in get_legal_move

JavaScript

`use strict`;

class SudokuBoard {
  constructor() {
        // Not fairly, however I declare the identical factor Three instances for efficiency. Else I've to deep copy the blank_board array, which is pricey in response to Chrome devtools efficiency profile.
        this.blank_board = [
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0]
        ];
        this.board = [
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0]
        ];
        this.original_board = [
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0]
        ];
    }

    // That is solely meant to be used by getSolutionCountRecursively. Quicker than set_board
    // Every little thing else ought to use set_board. set_board performs extra information validation.
    setBoard(board) {
        this.board = board;
    }

    static cloneBoard(board) {
        let array = [
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0],
            [0,0,0,0,0,0,0,0,0]
        ];
        for ( let i = 0; i < 9; i++ ) {
            for ( let j = 0; j < 9; j++ ) {
                array[i][j] = board[i][j];
            }
        }
        return array;

        // return Helper.deepCopyArray(board);
    }

    // returns if board modified or not
    set_board(board_string) {
        const old_board = SudokuBoard.cloneBoard(this.board);

        if ( ! board_string ) {
            return false;
        }

        if ( ! board_string.match(/^[0-9*_.]{81}$/m) ) {
            return false;
        }

        // TODO: foreach getBoardSquares
        for ( let row = 0; row < 9; row++ ) {
            for ( let column = 0; column < 9; column++ ) {
                let char = board_string.charAt(row*9+column);
                if ( char === `*` || char === `_` || char === `.` )
                {
                    char = 0;
                }
                this.board[row][column] = parseInt(char);
            }
        }

        if ( ! this.puzzleIsValid() ) {
            this.board = SudokuBoard.cloneBoard(old_board);
            return false;
        }

        this.set_original_board(this.board);

        return true;
    }

    get_board() {
        return this.board;
    }

    getString() {
        let str = ``;
        for ( let row = 0; row < 9; row++ ) {
            for ( let col = 0; col < 9; col++ ) {
                str += this.board[row][col];
            }
        }
        return str;
    }

    // making this its personal methodology to assist with debugging
    set_original_board(obj) {
        this.original_board = SudokuBoard.cloneBoard(obj);
    }

    restart_puzzle() {
        this.board = SudokuBoard.cloneBoard(this.original_board);
    }

    make_move(row, col, worth) {
        if ( worth === `` ) {
            worth = 0;
        }
        this.board[row][col] = worth;
    }

    getSquaresOnBoard() {
        let squares = [];
        for ( let i = 0; i < 9; i++ ) {
            for ( let j = 0; j < 9; j++ ) {
                const worth = this.board[i][j];
                squares.push(new SudokuSquare(i, j, worth));
            }
        }
        return squares;
    }











    // TODO: think about splitting the beneath code right into a SudokuSolver class
    // I have not performed it but as a result of I might must go a board variable round. That is loads of code re-writing. Undecided it is price it.

    puzzleIsValid() {
        strive {
            this.process_of_elimination(false, false);
        } catch {
            return false;
        }
        return true;
    }

    is_legal_move(row, col, worth, checkForNonNumbers = true) {
        worth = parseInt(worth);

        // verify for non numbers
        // Regex could be very costly. Solely verify this for consumer enter.
        if ( checkForNonNumbers ) {
            if ( ! worth.toString().match(/^[1-9]$/m) ) {
                return false;
            }
        }

        // verify row
        // TODO: foreach getRowSquares
        for ( let i = 0; i < 9; i++ ) {
            if ( worth === this.board[row][i] ) {
                return false;
            }
        }

        // verify column
        // TODO: foreach getColumnSquares
        for ( let i = 0; i < 9; i++ ) {
            if ( worth === this.board[i][col] ) {
                return false;
            }
        }

        // verify 3x3 grid
        // TODO: foreach getBoxSquares
        const row_offset = Math.flooring(row/3)*3;
        const col_offset = Math.flooring(col/3)*3;
        for ( let i = 0 + row_offset; i <= 2 + row_offset; i++ ) {
            for ( let j = 0 + col_offset; j <= 2 + col_offset; j++ ) {
                if ( worth === this.board[i][j] ) {
                    return false;
                }
            }
        }

        return true;
    }

    // Potentialities {1:true, 2:true, 3:true, 4:true, 5:true, 6:true, 7:true, 8:true, 9:true}
    static squareIsSolved(prospects) {
        let trueCount = 0;
        for ( let i = 1; i <= 9; i++ ) {
            if ( prospects[i] ) {
                trueCount++;
            }
            if ( trueCount >= 2 ) {
                return false;
            }
        }
        if ( trueCount === 1 ) {
            return true;
        }
        return false;
    }

    // If Eight of 9 squares are stuffed in, fill in ninth sq..
    process_of_elimination(hint_mode = false, modifyBoard = true) {
        let prospects;
        let empty_col;
        let empty_row;

        // verify row
        for ( let row = 0; row < 9; row++ ) {
            // bool array [true, true, true] is quicker than listing [1, 2, 3]
            prospects = {1:true, 2:true, 3:true, 4:true, 5:true, 6:true, 7:true, 8:true, 9:true};
            empty_col = 0;

            for ( let col = 0; col < 9; col++ ) {
                const worth = this.board[row][col];
                if ( worth === 0 ) {
                    empty_col = col;
                    proceed;
                } else if ( prospects[value] ) {
                    prospects[value] = false;
                } else {
                    this.throw_duplicate_number_error();
                }
            }

            if ( SudokuBoard.squareIsSolved(prospects) ) {
                if ( hint_mode ) {
                    return new SudokuSquare(row, empty_col);
                } else if ( modifyBoard ) {
                    this.board[row][empty_col] = SudokuBoard.getTrueKey(prospects);
                }
            }
        }

        // verify column
        for ( let col = 0; col < 9; col++ ) {
            prospects = {1:true, 2:true, 3:true, 4:true, 5:true, 6:true, 7:true, 8:true, 9:true};
            empty_row = 0;

            for ( let row = 0; row < 9; row++ ) {
                const worth = this.board[row][col];
                if ( worth === 0 ) {
                    empty_row = row;
                    proceed;
                } else if ( prospects[value] ) {
                    prospects[value] = false;
                } else {
                    this.throw_duplicate_number_error();
                }
            }

            if ( SudokuBoard.squareIsSolved(prospects) ) {
                if ( hint_mode ) {
                    return new SudokuSquare(empty_row, col);
                } else if ( modifyBoard ) {
                    this.board[empty_row][col] = SudokuBoard.getTrueKey(prospects);
                }
            }
        }

        // verify 3x3 grid
        for ( let row = 0; row < 9; row+=3 ) {
            for ( let col = 0; col < 9; col+=3 ) {
                prospects = {1:true, 2:true, 3:true, 4:true, 5:true, 6:true, 7:true, 8:true, 9:true};
                empty_row = 0;
                empty_col = 0;

                const row_offset = Math.flooring(row/3)*3;
                const col_offset = Math.flooring(col/3)*3;
                // iterate round 3x3 space
                for ( let i = 0 + row_offset; i <= 2 + row_offset; i++ ) {
                    for ( let j = 0 + col_offset; j <= 2 + col_offset; j++ ) {
                        const worth = this.board[i][j];
                        if ( worth === 0 ) {
                            empty_row = i;
                            empty_col = j;
                            proceed;
                        } else if ( prospects[value] ) {
                            prospects[value] = false;
                        } else {
                            this.throw_duplicate_number_error();
                        }
                    }
                }

                if ( SudokuBoard.squareIsSolved(prospects) ) {
                    if ( hint_mode ) {
                        return new SudokuSquare(empty_row, empty_col);
                    } else if ( modifyBoard ) {
                        this.board[empty_row][empty_col] = SudokuBoard.getTrueKey(prospects);
                    }
                }
            }
        }
    }

    puzzleIsSolved() {
        for ( let i = 0; i < 9; i++ ) {
            for ( let j = 0; j < 9; j++ ) {
                if ( this.board[i][j] === 0 ) {
                    return false;
                }
            }
        }
        return true;                
    }

    getNumberOfSolutions() {
        if ( ! this.puzzleIsValid() ) {
            this.throw_duplicate_number_error();
            return 0;
        }

        if ( this.puzzleIsSolved() ) {
            window.alert('Puzzle is already solved');
            return 1;
        }

        const initialRecursionTracker = new RecursionTracker();
        const initialSudoku = new SudokuBoard();
        initialSudoku.setBoard(SudokuBoard.cloneBoard(this.board));
        initialRecursionTracker.setSudokuToCheck(initialSudoku);

        const finalRecursionTracker = this.getSolutionCountRecursively(initialRecursionTracker);
        const numberOfSolutions = finalRecursionTracker.getNumberOfSolutions();
        const boardsChecked = finalRecursionTracker.getBoardsChecked();

        console.log(`Variety of options: ` + numberOfSolutions);
        console.log(`Boards checked: ` + boardsChecked);

        // window.alert(`Puzzle has ${numberOfSolutions} options`);
        return finalRecursionTracker;
    }

    getSolutionCountRecursively(recursionTracker) {
        // for first recursion, recursionTracker might be
            // this.numberOfSolutions = 0;
            // this.solutionSudokuList = null;
            // this.sudokuToCheck = Sudoku;
            // this.boardsChecked = 0;
        // No have to clone recursionTracker. Simply hold utilizing the identical one.

        // Benchmark Historical past (with restrict set to 50,000)
            // 2508ms initially
            // 2186ms added/refactored getTrueKey
            // 1519ms added/refactored cloneBoard
            //  789ms added/refactored squareIsSolved
            //  298ms added/refactored setBoard
            //  170ms commented out RegEx in get_legal_move

        const RECURSION_LIMIT = 500000;

        if ( recursionTracker.getNumberOfSolutions() > 500 ) {
            return recursionTracker;
        }

        if ( recursionTracker.getBoardsChecked() > RECURSION_LIMIT ) {
            recursionTracker.markEarlyExit();
            return recursionTracker;
        }

        const currentSudoku = recursionTracker.getSudokuToCheck();

        // foreach boardsquare
        for ( let sq. of currentSudoku.getSquaresOnBoard() ) {
            // if sq. is empty
            if ( sq..getValue() === 0 ) {
                // for every doable quantity 1-9
                for ( let i = 1; i <= 9; i++ ) {
                    if ( recursionTracker.getBoardsChecked() > RECURSION_LIMIT ) {
                        recursionTracker.markEarlyExit();
                        return recursionTracker;
                    }

                    const row = sq..getRow();
                    const col = sq..getCol();

                    if ( currentSudoku.is_legal_move(row, col, i, false) ) {
                        recursionTracker.incrementBoardsChecked();

                        // create new Sudoku
                        let nextSudoku = new SudokuBoard();

                        const board = SudokuBoard.cloneBoard(currentSudoku.board);
                        nextSudoku.setBoard(board);

                        // make transfer
                        nextSudoku.make_move(row, col, i);

                        // console.log(currentSudoku.getString());

                        if ( nextSudoku.puzzleIsSolved() ) {
                            recursionTracker.addSolution(nextSudoku);
                            recursionTracker.incrementBoardsChecked();
                            // console.log(nextSudoku.getString());
                        } else {
                            recursionTracker.setSudokuToCheck(nextSudoku);
                            recursionTracker = this.getSolutionCountRecursively(recursionTracker);
                        }
                    }
                }
            }
        }

        return recursionTracker;
    }

    static getTrueKey(array) {
        let depend = 0;
        let trueKey = false;
        for ( let key in array ) {
            if ( array[key] ) {
                trueKey = key;
                depend++;
            }
        }
        if ( depend === 1 ) {
            return parseInt(trueKey);
        } else {
            return false;
        }
    }
}

class RecursionTracker {
    constructor() {
        this.numberOfSolutions = 0;
        this.solutionList = [];
        this.sudokuToCheck = null;
        this.boardsChecked = 0;
        this.earlyExit = false;
    }

    getNumberOfSolutions() {
        return this.solutionList.size;
    }

    getInfoString() {
        let string = ``;
        string += this.getBoardsChecked() + ` Boards Checkedrn`;
        string += this.solutionList.size + ` Options Foundrn`;
        if ( this.earlyExit ) {
            string += `Recursion Restrict Reached. Exited Early.rn`;
        }
        if ( this.solutionList.size !== 0 ) {
            string += `Options:rn`;
        }
        for ( let solutionString of this.solutionList ) {
            string += solutionString + `rn`;
        }
        return string;
    }

    getSudokuToCheck() {
        return this.sudokuToCheck;
    }

    getBoardsChecked() {
        return this.boardsChecked;
    }

    markEarlyExit() {
        this.earlyExit = true;
    }

    addSolution(sudoku) {
        const sudokuStringToCheck = sudoku.getString();
        if ( ! this.solutionList.contains(sudokuStringToCheck) ) {
            this.solutionList.push(sudokuStringToCheck);
        }
    }

    setSudokuToCheck(sudoku) {
        this.sudokuToCheck = sudoku;
    }

    incrementBoardsChecked() {
        this.boardsChecked++;
    }
}

class SudokuSquare {
    constructor(row, col, worth = 0) {
        this.row = parseInt(row);
        this.col = parseInt(col);
        this.worth = parseInt(worth);
    }

    getSquare() {
        return [this.row, this.col];
    }

    getRow() {
        return this.row;
    }

    getCol() {
        return this.col;
    }

    getValue() {
        return this.worth;
    }

    setValue(row, col) {
        this.row = row;
        this.col = col;
    }
}

class SudokuDOM {
    static display_board(
        sudoku_object,
        sudoku_squares,
        string_box,
        sudoku_wiki_link,
        change_square_color = true
    ) {
        const board = sudoku_object.get_board();
        this.clear_board(sudoku_squares, change_square_color);
        for ( let row = 0; row < 9; row++ ) {
            for ( let col = 0; col < 9; col++ ) {
                const enter = sudoku_squares[row][col];
                enter.classList.take away(`trace`);
                enter.disabled = false;

                if ( board[row][col] != 0 ) {
                    enter.worth = board[row][col];
                    if ( change_square_color ) {
                        enter.classList.add(`imported-square`);
                        enter.disabled = true;
                    }
                }
            }
        }
        SudokuDOM.display_string(sudoku_object, string_box, sudoku_wiki_link);
    }

    static display_string(sudoku_object, string_box, sudoku_wiki_link) {
        string_box.worth = sudoku_object.getString();
        sudoku_wiki_link.href = `https://www.sudokuwiki.org/SudokuBoard.htm?bd=` + sudoku_object.getString();   
    }

    static clear_board(sudoku_squares, change_square_color = true) {
        for ( let row = 0; row < 9; row++ ) {
            for ( let col = 0; col < 9; col++ ) {
                sudoku_squares[row][col].worth = ``;
                if ( change_square_color ) {
                    sudoku_squares[row][col].classList.take away(`imported-square`);
                }
            }
        }
    }

    static highlight_illegal_move(obj){
        obj.classList.add(`invalid`);
        setTimeout(operate(){
            obj.classList.take away(`invalid`);
        }, 2000);
    }
}

class Helper {
    static createArray(size) {
        var arr = new Array(size || 0), i = size;
        if (arguments.size > 1) {
            var args = Array.prototype.slice.name(arguments, 1);
            whereas ( i-- ) {
                arr[length-1 - i] = Helper.createArray.apply(this, args);
            }
        }
        return arr;
    }
}

// Listeners
window.addEventListener(`DOMContentLoaded`, (e) => {
    // DOM components saved as constants
    const sudoku_table = doc.getElementById(`sudoku`);
    const restart_button = doc.getElementById(`restart`);
    const import_button = doc.getElementById(`import`);
    const new_button = doc.getElementById(`new`);
    const string_box = doc.getElementById(`string-box`);
    const puzzle_picker = doc.getElementById(`puzzle_picker`);
    const sudoku_wiki_link = doc.getElementById(`sudoku-wiki-link`);
    const algorithm = doc.getElementById(`algorithm`);
    const validate_button = doc.getElementById(`validate`);
    const consoleBox = doc.getElementById(`console`);

    const game1 = new SudokuBoard();
    const sudoku_squares = Helper.createArray(9,9);
    const CUSTOM_PUZZLE_SELECTEDINDEX = 3;
    const DEFAULT_PUZZLE_SELECTEDINDEX = 4;

    // Retailer all of the Sudoku sq. <enter kind=`textual content`> components in variables for fast accessing
    for ( let row = 0; row < 9; row++ ) {
        for ( let col = 0; col < 9; col++ ) {
            sudoku_squares[row][col] = sudoku_table.rows[row].cells[col].kids[0];
        }
    }

    for ( let row = 0; row < 9; row++ ) {
        for ( let col = 0; col < 9; col++ ) {
            sudoku_squares[row][col].addEventListener(`enter`, operate(e) {
                e.goal.classList.take away(`invalid`);
                e.goal.classList.take away(`trace`);

                // Pay attention for unlawful strikes. If unlawful, delete enter and switch sq. pink for two seconds.
                if ( ! game1.is_legal_move(row, col, e.goal.worth) && e.goal.worth != `` ) {
                    e.goal.worth = ``;
                    SudokuDOM.highlight_illegal_move(e.goal);
                } else {
                    game1.make_move(row, col, e.goal.worth);
                }

                SudokuDOM.display_string(game1, string_box, sudoku_wiki_link);
            });
        }
    }

    validate_button.addEventListener(`click on`, operate(e) {
        const t1 = efficiency.now();
        const recursionTracker = game1.getNumberOfSolutions();
        const t2 = efficiency.now();
        // TODO: show recursionTracker stuff like # of options, strings of the options, and so forth.
        doc.querySelector(`#algorithm span`).innerHTML = (t2 - t1).toFixed(1);
        algorithm.type.show = `block`;
        consoleBox.kids[0].innerHTML = recursionTracker.getInfoString();
        consoleBox.type.show = `block`;
    });

    restart_button.addEventListener(`click on`, operate(e) {
        game1.restart_puzzle();
        SudokuDOM.display_board(game1, sudoku_squares, string_box, sudoku_wiki_link);
    });

    import_button.addEventListener(`click on`, operate(e) {
        const board = window.immediate(`Please enter a sequence of 81 numbers, with Zero representing an empty sq..`);
        const board_changed = game1.set_board(board);
        if ( board_changed ) {
            puzzle_picker.selectedIndex = CUSTOM_PUZZLE_SELECTEDINDEX;
            SudokuDOM.display_board(game1, sudoku_squares, string_box, sudoku_wiki_link);
        }
    });

    puzzle_picker.addEventListener(`change`, operate(e) {
        if ( puzzle_picker.worth === `import` ) {
            import_button.click on();
        } else if ( puzzle_picker.worth === `random` ) {
            new_button.click on();
        } else {
            game1.set_board(puzzle_picker.worth);
            SudokuDOM.display_board(game1, sudoku_squares, string_box, sudoku_wiki_link);
        }
    });

    // Decide the default puzzle. Set off the <choose>.change listener so the puzzle will get loaded.
    // selectedIndex begins from 0
    puzzle_picker.selectedIndex = DEFAULT_PUZZLE_SELECTEDINDEX;
    puzzle_picker.dispatchEvent(new Occasion(`change`));
});

HTML

<!DOCTYPE html>

<html lang="en-us">

<head>
    <title>Sudoku</title>
</head>

<physique>

<p>
    <button id="import" class="performed">Import</button>
    <button id="restart" class="performed">Restart</button>
    <button id="validate" class="todo">Resolve Recursively</button>
</p>

<p>
    <choose id="puzzle_picker">
        <choice worth="000000000000000000000000000000000000000000000000000000000000000000000000000000000">[Blank Board]</choice>
        <choice worth="import">[Import Puzzle]</choice>
        <choice worth="customized">[Custom Puzzle]</choice>
        <choice worth="123056789467000000580000000600000000700000000800000000000000000200000000300000000">Testing - Course of Of Elimination</choice>
        <choice worth="080165427145372968726984135871296354964531782532847691213759846497628513658413279">Testing - Answer Rely 1</choice>
        <choice worth="380160407140370968726980135870296354964501782532847601213059846497028513658403279">Testing - Answer Rely 2</choice>
        <!-- from https://www.sudokuwiki.org/ -->
        <choice worth="080100007000070960026900130000290304960000082502047000013009840097020000600003070">Newbie</choice>
        <choice worth="240070038000006070300040600008020700100000006007030400004080009860400000910060002">Intermediate - Final Quantity In Row, Col, & Field</choice>
        <choice worth="246070038000306074370040600008020700100000006007030400004080069860400007910060042">Intermediate - Bare Single</choice>
    </choose>
</p>

<desk id="sudoku">
    <tbody>
        <tr>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
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            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr class="thick-bottom">
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr class="thick-bottom">
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
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            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
        <tr>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td class="thick-right"><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
            <td><enter kind="textual content" maxlength="1" /></td>
        </tr>
    </tbody>
</desk>

<p>
    <enter id="string-box" kind="textual content" />
</p>

<p>
    Or clear up this utilizing <a id="sudoku-wiki-link">Sudoku Wiki Solver</a>
</p>

<p id="algorithm">
    <span></span> ms
</p>

<p id="console">
    <textarea></textarea>
</p>

CSS

physique {font-family:sans-serif; background-color:#1E1E1E; colour:white;}
p {margin-block-start:0; margin-block-end:0.5em;}
a {colour:yellow;}
a:hover {colour:orange;}
a:visited {colour:yellow;}
nav {float:left; width:250px; peak:100vh; background-color:#383838; padding:1em;}
article {float:left; padding:1em;}

.performed {background-color:limegreen;}
.in-progress {background-color:yellow;}
.todo {background-color:pink;}



#string-box {width:610px;}
#algorithm {show:none;}
#console {show:none;}
#console textarea {width:85ch; peak:8em;}

.invalid {background-color:pink;}
.imported-square {background-color:lightgray;}
.trace {background-color:limegreen;}

#sudoku {border:4px strong black; border-collapse: collapse; margin-bottom:0.5em;}
#sudoku tr {padding:0;}
#sudoku td {padding:0; border:2px strong black; width:35px; peak:35px;}
#sudoku enter {width:35px; peak:35px; border:0; font-size:25pt; text-align:heart; padding:0; colour:black;}
#sudoku .thick-right {border-right:4px strong black;}
#sudoku .thick-bottom {border-bottom:4px strong black;}

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