Soak up Parts says:
The spell captures a few of the incoming vitality, lessening its effct on you and storing it to your subsequent melee assault. You’ve resistance to the triggering harm sort till the beginning of your subsequent flip. Additionally, the fist time you hit with a melee assault in your subsequent flip, the goal takes an additional 1d6 harm of the triggering sort, and the spell ends.
Surprising Grasp says:
Lightning springs out of your hand to ship a shock to a creature you attempt to contact. Make a melee spell assault in opposition to the goal. You’ve benefit on the assault roll if the goal is carrying armor fabricated from metallic. On successful, the goal takes 1d8 lightning harm, and it may’t take reactions till the beginning of its subsequent flip.
If I take up hearth harm with Soak up Parts would I be capable to add on a D6 Hearth to my subsequent stunning grasp assault?