I am getting ready to run a Pathfinder 2e sport with an alchemist participant and making an attempt to totally perceive persistent injury to organize.
If you take persistent injury, you do not apply it till the tip of your flip. After taking that injury, you make a DC 15 flat verify to see in the event you take away the situation. However you or your allies can take actions to help in restoration from the situation. For instance, in case you are on fireplace and also you dump water on your self, it seems such as you nonetheless take the total quantity of fireplace injury however then your flat verify to take away the situation is diminished to DC 10.
There’s additionally a approach to mechanically finish the situation (quote from CRB beneath persistent injury situation):
Routinely finish the situation because of the kind of assist, reminiscent of therapeutic that restores you to your most HP to finish persistent bleed injury, or submerging your self in a lake to finish persistent fireplace injury.
On this case, you do not make a flat verify to see if it ends, it simply mechanically ends. However this verify that you just mechanically succeed on would have occurred after you already took the injury.
So do you continue to take the injury after which the verify to take away the situation is mechanically profitable? Or as a result of the situation was eliminated do you ignore the injury that flip?