I’ve already efficiently created a multiplayer scene the place a number of customers can be a part of, nonetheless there are some points like unity not permitting a number of sound listeners per scene. With a purpose to alleviate this drawback (hopefully) I wish to load an additive scene that connects to the grasp consumer. Within the additive scenes will include the opposite gamers. How can I obtain this utilizing photon PUN2?
In regular unity non multiplayer it’s a simple as
SceneManager.LoadScene(sceneName,LoadSceneMode.Additive); With that code a brand new scene provides on to the scene already at play as a brand new scene. I want to take action with photon PUN2 by some means, the place the grasp consumer masses his scene and different gamers be a part of the sport utilizing their very own scenes. At the moment the opposite gamers are loading into the scene with a easy instantiation of their prefabs
PhotonNetwork.Instantiateand that is giving me errors such because the one acknowledged above (a number of sound listeners)