What i wish to obtain is to have 1 world 2nd map the place armies may transfer (Scene 1). Once they collide, set off hundreds new scene, setup parameters like military dimension and many others (Scene 2). As soon as battle is completed, I wish to shut scene2 and cargo once more scene1.
I carried out this and had unhealthy emotions about organising Scene 1 into the identical place as i left it(I used singletos for this).
Wouldnt it’s higher method to cover Scene1, so all knowledge might be constant and as soon as scene 2 is completed, present it once more? Is it doable and is it good concept?
One other approach I used to be fascinated about was to create scene3 which might include all vital knowledge wanted for scene1 setup. So once I transfer from scene1 to scene2, i can destroy scene1. As soon as I end scene2, I might begin scene 1, which has its knowledge inside scene three so scene setup can be accomplished out of the field with out defining some particular scene init scripts.
Truthfully I couldn’t combat any correct resolution for scene administration, solely tons of primary tutorials