I’m the GM of a gaggle of 5 gamers, I do know them as I often play different video games with them. Right here is the composition of the group:
- a Barbarian (B)
- a Paladin who prays Tyr (P)
- a Rogue (R)
- a Cleric who prays Kelemvor (C)
- a Warrior (W).
The characters are all people
On this marketing campaign, they have no idea their previous, nor one another or why are they summoned. After some exposition, they discovered that they must cooperate to escort a VIP someplace. Within the first evening of their journey, I ready a small encounter disguised as a barfight.
So right here is the way it performed out
A drunk man blamed B spilling his beer (even when she didn’t). W tried to calm issues however B needed to slap the drunk dude. R caught her earlier than touching him, and the drunk dude lunged and engaged the struggle. P and R determined to maintain the VIP secure and watch the scene from afar. B simply punched the dude instantly. W then took the drunk by the collar and proceeded to take the man out of the place, however B stored attacking him whilst he was already held by W and put him to 1hp (I performed it out as being unconscious). C stayed on his chair the entire time consuming his beer, till one other drunktard attacked B with a stool. For hitting his buddy, C used a cantrip twice (sacred flames) on him, and B entered a Rage and put the second drunk into destructive hp, thus making him roll for demise saves. R rushed to avoid wasting the dying man and I ended the session after P, R and W requested themselves if they need to go away the opposite two for such conduct.
P requested me if she may go to the closest guard to denounce the tried homicide.
Now, on the primary session, I’ve two individuals who is perhaps abandonned for his or her murderous intents and even jail time for B.
How can I get to make them cooperate or simply tolerate one another?