I’m utilizing LineTraceByChannel to forged a ray and return the title of the item it hits in my recreation world. It really works however I’m having hassle understanding methods to add the Z-axis worth. For the time being the ray is barely forged horizontal to the bottom, no matter whether or not the participant is trying up or down.
I attempted including a Pitch variable and getting the Z-axis worth however have not labored out how precisely to make use of this. I adopted a tutorial to get this far so any additional recommendation is far appreciated.
That is my blueprint at present
The ‘Choice Beam’ part is hooked up to the character mesh, going through forwards:
That is the place I get the enter from the Mouse Y axis, if that helps:
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