Some days in the past, I created for somebody a barbarian dwarf character sheet.
Every part went properly, and the sheet is full.
As I am very new to D&D, I made a decision to learn by way of the barbarian class to get what may very well be good this future participant to have, as I do know just about know what she’s on the lookout for for this character.
What brings me here’s a query concerning the Rage class characteristic, and extra exactly concerning the bonus harm. The outline of Rage states (emphasis mine):
Whereas raging, you acquire the next advantages when you aren’t carrying heavy armor:
- You might have benefit on Energy checks and Energy saving throws.
- Once you make a melee weapon assault utilizing Energy, you acquire a bonus to the harm roll that will increase as you acquire ranges as a barbarian, as proven within the Rage Injury column of the Barbarian desk.
- You might have resistance to bludgeoning, piercing, and slashing harm.
From what I perceive, when taking the Assault motion utilizing, for instance, a Greataxe, if the assault hits, the harm shall be:
1d12 + Energy Mod + Rage bonus harm
Additionally, the bonus harm is linked to the melee weapon assault, to not the Assault motion – which made me marvel how this bonus harm applies when the barbarian is wielding two weapons.
Additionally, from what I perceive, if the barbarian takes the Assault motion whereas wielding, say, two handaxes, and each assaults land, every assault’s harm shall be:
1d6 + Energy Mod + Rage bonus harm
Thus, that will result in double the Rage bonus harm, which appears fairly robust to me and makes two-weapon combating extra useful than simply having one two-handed weapon, as two-weapon combating additionally ensures at the least 2 harm, rising the typical harm a bit for a similar max harm.
Does it work as I’ve understood it? If sure, will not it make two-handed weapons ineffective for a barbarian?