I’m attempting to place collectively a fundamental recognizing/marking mechanic for a recreation with a reasonably large atmosphere. To be clear, this mechanic is actually the flexibility so as to add a marker on an enemy/npc which then additionally marks them on a map, and permits the participant to extra simply monitor a gaggle of enemies/npcs within the space they’re about to enter.I’ve used this sufficient in fashionable video games to pretty perceive the way it works from a participant perspective, however I’m not fairly certain about a number of choices made on what occurs within the backend logic.
For instance, how are the next typically approached? I perceive that this mechanic varies barely from recreation to recreation, however the basic performance is similar to maintain it acquainted to gamers coming from one recreation to a different:
- Beneath what circumstances is the mark profitable eg. requires line of sight, inside a most distance and so forth
- How lengthy ought to the mark keep eg. in single participant modes I imagine there isn’t any timer, however in multiplayer there often is
- Beneath what circumstances is the mark “passively” eliminated eg. when there isn’t any extra line of sight, when the participant is a sure distance away and so forth (this doesn’t embrace lively actions from the participant akin to them utilizing an object to particularly unmark themselves)