I am utilizing Unity, URP and have second sprites characters in a 3D setting. I need 2D sprites to be affected by lights/shadows like the remainder of the setting.
-I do know if I take advantage of a 2D renderer I can use 2D lights however then I lose the projected shadows from each 3D objects and 2D Sprites.
-If I take advantage of the usual render pipeline i could make it work however I do not need to miss on all of the instruments that URP brings to the desk.
In abstract, is it potential to make use of 2D lights or any gentle that impacts 2D sprites in URP ?
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