My apologies prematurely for the imprecise query, since I do not perceive the issue nicely sufficient to ask in finer element.
I need to create a multi-player Unity utility utilizing the Oculus SDK. For instance there are two gamers within the scene, A and B. The issue is that this: When participant A presses a button utilizing his index finger, the hand avatar for participant B additionally shows a transferring index finger. Briefly, hand actions for one participant are additionally noticed for the opposite. Controller inputs are additionally learn with none potential to tell apart whether or not they originate from participant A or B.
What are the attainable approaches for eliminating this drawback, whether it is obligatory that I proceed utilizing Oculus SDK?
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