I am attempting to determine essentially the most optimized construct for fairly a particular setup utilizing a Warforged with multi-class Artificer.
Particularly I am searching for a personality that come throughout as sturdy and harmful in melee fight, whereas additionally having the ability to present a number of the distinctive quirks Artificers can provide (like infusions, and so on). Desirous to play this character as a despondent “jack-of-all-trades” kindof deal that may assist out the social gathering by tinkering away on issues if requested, however typically is only a close-combat tanky menace.
So, what’s the most optimized construct assuming the next necessities:
- Race: Warforged
- Class: Artificer multiclassed with no matter works greatest to make an honest melee tank (so probably Fighter or Barbarian? However actually no matter works).
- I am desirous to be welding a 2-handed-weapon and taking the feat Nice Weapon Grasp, simply to assist illustrate the characters brutishness (and hopefully enable extra injury dealing).
- For the needs of this query, let’s restrict the character to a complete of 10 ranges.
- Let’s assume stats of 15 throughout the board (with the Warforged additionally including +2 to Con and +1 to one thing else as regular).
So, with the above necessities, what’s the greatest construct one could make to take in masses injury whereas additionally dealing respectable fight injury? And in addition making use of the Artificer class so that it is not a burden to the construct.