Precisely how the query says , how does the vertex properties like vertex stride and the info saved within the mesh half determined based mostly on the format of a mannequin and the way would i decide that after which resolve which vertexdeclaration for use correctly
For ex – a .obj mannequin would possibly or won’t have vt information , vn information based mostly on which it might have a distinct information within the meshpart .
How would i am going about deciding which vertex declaration to make use of to correctly decode the info in that mesh’s vertex buffer
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