So I’ve acquired the animation, it has root movement however activating it within the settings would not appear to do a lot.
What could be a superb optimized option to have the character sit on the stool with the animation matching the motion? Would I have to do it by way of code?And if that is the case, may I specify wherein body do the motion? Or add a second animation that’s answerable for Root Movement?
I do know both of those two choices I give may work however I am checking to see if there’s a higher approach or if I am lacking one thing right here.
EDIT: Following DMGregory’s remark I disabled the collider to see if it improved… it did change, nevertheless it is not a lot better:
EDIT 2: That is how the animation preview seems like (what I am anticipating)
Then I simply maintain the final body whereas they’re sitting and play the animation backwards for after they’re getting off – that is simply whereas I get it to work.