I made a server for a 3D multiplayer recreation I am engaged on. The sport is presently purposeful to a degree the place I do know multiplayer gameplay is feasible domestically on Home windows.
IDE: Visible Studio 2019
Goal platforms: Home windows & Ubuntu
Server linked libraries: winmm.lib, ws2_32.lib, sfml-system-s-d.lib, sfml-network-s-d.lib
I would like the server to work on a remotely hosted devoted server the place I’ve Ubuntu put in, and to be able to connecting the consumer domestically from Home windows, how ought to I do that?
- The issue I see is that my challenge presently makes use of the visible C++
compiler from VS, which makes the server solely work on home windows.
- I’ve finished some easy aplications for Ubuntu in C++, and know that
for an aplication to work on Ubuntu, it must be compiled utilizing
the g++ compiler, nonetheless, this does not appear to be an possibility on my
- Additionally, 2 of the libraries my sfml dependencies rely upon, appear to be
designed for home windows.
- Lastly, I additionally know there might be some endianness points, for now
I did a fast test and discovered each my native, and distant cpu’s,
use little endian codecs.
Extra word: I actually may simply set up another OS on my distant machine, together with Home windows, however I like Ubuntu’s lightweightness, and I am acquainted with the OS.