I will run a marketing campaign that spends a major time in a system with no bounce functionality. The gamers might be equally restricted.
Which means that for more often than not they will journey between celestial objects on this one system. In system journey appears to be lined somewhat briefly by the core books. It appears to me that the thought is that you just arrive 100D from the place you need to be and journey in a direct line with a flip and burn technique.
For the reason that focus for a number of periods might be this method, I am trying to give it a extra practical feeling of getting celestial objects really orbiting the star, which in flip ought to make objects change place relative to one another. And I would love to have the ability to have journey not be a matter of pointing the nostril of the ship within the course of the place you need to be and hitting the throttle. As I perceive it, in house you’ll enhance your orbit till you reached escape velocity after which perhaps do a braking burn to enter the brand new orbit round a special object.
The right reply is a reference to a ebook or textual content that present a RPG system that solves this, however additionally it is a suitable reply to elucidate how you’ve dealt with this prior to now and/or what’s the Traveller custom of dealing with this.