I need to create sprite with measurement is relative to the display measurement. I.e: Sprite measurement is the same as display width * 0.2.
setScale however it offers ugly and poor graphic high quality. I’ve examine a number of decision helps, however it does not work on this case as a result of i would like sprite measurement adapt to the any display measurement.
Testing on iPhone 7, i scale a picture from 512×512 to 64×64.
That is error of cocos2d-x or anyway to archive it?
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