A minotaur has the flexibility:
Hammering Horns. Instantly after you hit a creature with a melee assault as a part of the Assault motion in your flip, you should utilize a bonus motion to try to shove that concentrate on together with your horns. The goal have to be no multiple dimension bigger than you and inside 5 ft of you. Until it succeeds on a Power saving throw towards a DC equal to eight + your proficiency bonus + your Power modifier, you push it as much as 10 ft away from you.
I’m pondering this to be much like the Defend Grasp feat that claims
If you happen to take the Assault motion in your flip, you should utilize a bonus motion to attempt to shove a creature inside 5 ft of you together with your defend.
I’m pretty sure Jeremy Crawford has dominated that you would be able to knock inclined after an assault, which I’m fantastic with. Would this similar ruling apply to Hammering Horns??