Even again throughout 2.79, after I needed to bake a texture, I might have this drawback.
After a texture will get baked, I’m notified that the picture texture has been “saved internally” and now I need to reserve it. So I’m going to the Render tab and save the picture with a novel identify. These photographs all save principally as meant (a few of them change shade, I believe it’s a color-space concern, I believed I used to be being cautious with that). The large hassle comes when I attempt to load the saved texture in a fabric. After I “open” the picture, the node editor names it regardless of the working texture file was referred to as earlier than I saved it. The picture is the very last thing I baked, not essentially the picture I opened.
Whereas I’m baking, I often get round dependency errors, maybe as a result of I’m utilizing the identical node or making an attempt to overwrite the identical placeholder picture from the render tab. I did not suppose this could matter as a result of I do not intend to save lots of that factor.
Plainly opening a picture I saved after baking actually factors to one thing that’s nonetheless in reminiscence that shouldn’t be there. How can I repair this drawback? I’ve already tried closing and reopening Blender.